A real gift for fans is the media opinion of Armored Core VI: Fires of Rubicon

After Summer Game Fest, developers from Fromsoftware held a presentation for journalists Armored Core VI: Fires of Rubicon. Below we have collected interesting details and media opinions.

The authors of artists failed to play on their own in the new action about combat fur. They showed the passage of one of the first missions of the game. IN Armored Core VI There will be no open world. The player selects a specific task and falls on a large location.

The author of the publication PC Gamer was delighted with new cards. In the past parts of the series of the mission were fleeting. The player was immediately thrown into battle and everything ended in 2-3 minutes. IN Armored Core VI The player will explore huge locations, which gives more space for tactics and affects the atmosphere and gameplay.

But at the same time, the project became closer to the players. After death, you can start with a control point, which are on the mission in excess. There is the possibility of field repair of fur, by analogy with the flask of Estus. But as the author of the IGN portal noted, the parallels with the Souls series are ending. There is no bonfire analogue in the game, because the furs do not need rest.

The developers remained true to the roots of the series. A significant part of the Armored Core experience is the process of assembling your fur. At any time, the player can go to his garage and rebuild the details, and then continue to execute the mission from the control point.

The space for customization is very wide. Hands and shoulders are responsible for weapons, in the role of which you can choose rockets, machine guns, shield, laser sword and many other options in any combinations. Death does not take the money from the player, so you can freely experiment with different assemblies.

The author of the Eurogamer portal noted that the combat system and level design are greatly sharpened for vertical gameplay. Local furs have engines for flight and in the air you need to perform maneuvers cutting to dodge missiles and bullets.

The game migrated to the game of stunning mechanics from Sekiro. If you inflict enemy fur strokes, then you can stun it. In this state, the enemy receives more damage. There is also the opportunity to make a quick jerk to the goal and strike in close combat. But this mechanic also works with respect to the player’s robot.

Many journalists noted that when creating Armored Core VI: Fires of Rubicon The developers did not set themselves the task of creating a hit. Rather, they wanted to release a worthy continuation of the series and return to the fans of high -quality action about combat fur.

Armored Core VI It will be released on August 25 on PC (Steam), Xbox and PlayStation. The game will have a text translation into Russian.

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Armored Core VI: Fires of Rubicon

The best comments

The pilot is a man? You can shake it properly.

This is a sixth part in the franchise, why would it even think that it will be like in another series of games?

So the notorious “Stagger” exists in the series from the first part, when lightweight fur, while obtaining damage from “heavy” weapons, could temporarily stand on the spot as a stunned. There is an exception of a short -term bonus to damage over "stunned" enemies added.

God forbid, if all sorts of wise men begin to compare the reactor overheating with the endurance scale from Souls.

1. Pilot man is subject to shake-so we can imagine that our blows contaminated him.
2. This can be any kind of temporary malformation of the systems that we should restart / cool, etc.
The phrase ‘stunning of the fur’ itself (and I hope that in the game it will have a more logical justification and name) of course it sounds strange, but in principle, why not, you can bring logic under this.

The new game designer implies a new look at … game design. And the new part, apparently, will differ from the previous in terms of game design and gameplay. But damn it. It was a series of animated fast furs all my life, and not about huge periralistic walking tanks, like a furry fur or front of Mishn, and no one will change it

There will be) people are not aware that they also made games before the shower of Froma)

dude, what’s wrong with you?)

Um what? Fromomes from 97 made Armodo Cor. This is their universe. This is their game. That is, there will be no fights of furs from the authors of Salt, well, as it were, from them, but from the authors of Armorer Cor

I really look forward to this game, because I liked the parts on the PSP at one time.

In the comments under the records of the new Armored Core, a continuous clowning is generally, then “Reskin Sekiro”, then “Ukhta Authors Souls make a game about robots” … Cursed

Well, game convention

If you molest only by the way, and not think about the context of it, of course, pipets.

Explained by banal overload of systems due to the amount of damage received.

As if, 10 years did not go out, because it seems to you that for the first time you hear.

About Kings Field will say that this is DS in the first person)

Yeah, ask them about King’s Field or Otogi, so they will accept for the insight.)

Fromoma the best will definitely buy

Stunning of the tank in World of Tanks? Pipets

I hope not all furs will have such a design. I like the design of furs like the front of Mishina. Realistic, massive design. And here there is some kind of alien technology.